III = Gain 1 extra movement per narration, may re-roll 2 dice on Athletics tests, reduce damage taken by 1. 2 = Gain 1 extra movement per narration, may re-roll 2 dice on Athletics tests. 1 = Gain 1 extra movement per narration, may re-roll 1 die on Athletics tests. Cyberleg 1, 2, 3 (Amp Level 2, 3, 4): Cyberware. ![]() Ignore vision modifiers, may reroll 1/2/3 failed dice with ranged attacks.
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